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Halo Reverb Algorithmic reverb plugin

Give vocals space while keeping the words clear.

Plugin for Mac & Windows.
Try it free on your computer.

Hear the demo. Loudness matched.

0:00/ 0:24
About this demo

Ducked Vocal Hall preset with a 3 s decay, 50% mix and ducking at 30: the hall opens between phrases and steps back under the words.

Rendered through Halo Reverb 1.1.11 on macOS. Input and processed excerpts are matched in loudness. Switching keeps your place.

Open input audio ↗Open processed audio ↗

An algorithmic reverb plugin for close rooms, vocal plates and long pitched tails. Shape decay across six bands and use ducking to keep the dry performance clear.

$29Regular price $45

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Mac & Windows · VST3, AU and AAX · version 1.1.11

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Halo Reverb 1.1 licensed interface in the Room space: the wet spectrum rising as a gold light field, the six-band decay contour drawn over it with the 3.5 to 8 kHz node selected at x0.720, and DECAY reading 0.80 seconds

Halo Interface

Choose Zoom in to inspect the controls. Open original ↗

InterfaceView full size

The trial uses the full plugin. Install it in your DAW, then start the 3-day trial from its license screen. No card required.

Read the Halo manual
Halo$29
3-day trial

THE LISTENING ROOM

Listen to Halo.

One performance. Two perspectives. Loudness matched.

0:00/ 0:24

Ducked Vocal Hall preset with a 3 s decay, 50% mix and ducking at 30: the hall opens between phrases and steps back under the words.

About this demo

Rendered through Halo Reverb 1.1.11 on macOS. Input and processed excerpts are matched in loudness. Switching keeps your place.

Open input audio ↗Open processed audio ↗

IN MOTION

Halo, running.

Halo Reverb 1.1 licensed interface in the Room space: the wet spectrum rising as a gold light field, the six-band decay contour drawn over it with the 3.5 to 8 kHz node selected at x0.720, and DECAY reading 0.80 seconds

IN YOUR SESSION

Give the sound a place to live.

Put a plate behind a vocal, keep a drum room tight or let HALO regeneration climb into a pitched wash. Shape feedback-tail length across six fixed frequency regions. For gated and reverse effects, NONLIN gives you a finite window and its own envelope shape.

8space types
3era choices
6decay bands
5Halo intervals

A CLOSER LOOK

Inside Halo.

Halo Reverb 1.1 licensed interface in the Room space on real program material: the wet spectrum rising as a gold light field, the six-band decay contour drawn above it, and the DECAY readout at 0.80 seconds

The tail, drawn as light

See the wet spectrum and shape the feedback tail above it. The contour keeps the decay of each frequency region visible as you work.

Halo Reverb's decay contour with the AIR node selected and lifted: its card reads AIR / >8 kHz, x1.850, 1.480 s target, beside the 4x to .25x ratio scale

Six decay bands

Select one of six fixed regions, then drag or type a ratio from 0.25× to 4× master decay. The readout shows target seconds. NONLIN stores these values but does not use the contour.

Halo Reverb's core knob row with its unit readouts, PREDELAY 10 ms, SIZE 100 %, BLOOM 50 %, and the DECAY readout open for exact-value entry on a selected 1.24 s

Every value in its unit

Type predelay, size, decay and the other controls in their displayed units. Return applies and Escape cancels. TEXTURE holds contextual controls; HALO adds a regeneration page.

All features & controls
  • Eight spaces across four engine families
  • Six fixed decay regions, 0.25×–4× master decay in feedback spaces
  • NONLIN finite WINDOW (0.1 to 1.2 s, scaled by SIZE) and SLOPE; feedback contour and tank modulation inactive
  • HALO pitched regeneration with five interval choices
  • TEXTURE/HALO pages and exact native-unit value fields
  • MODERN, CLASSIC and VINTAGE era choices
  • Predelay follows usable host tempo or falls back to manual
  • Freeze holds feedback tails; early reflections remain live
  • Dry-driven ducking; attack/release inactive at zero amount
  • 43 factory presets plus Default, and presets you save yourself; A/B, COPY and mix lock

Plate is its own engine

A figure-eight plate gives vocals and snare their own reverb character. ER SIZE changes early reflections; BLOOM remains stored but inactive in this space.

Nonlin has no feedback loop

NONLIN shapes a finite tail with WINDOW and SLOPE. Feedback contour and tank modulation remain stored; Freeze does not turn this engine into an infinite hold.

HALO regeneration

A granular pitch shifter inside the tail's feedback path, with five intervals. The field runs gold into violet as the regeneration climbs.

Eight spaces, four engine families
SpaceEngineReach for it on
Hall / Chamber / Room / Ambience / CathedralEight-line modulated FDN, tuned per spaceVocals, keys, strings, score
PlateFigure-eight plate topologyVocals, snare, anything that should shine
Nonlin32 decorrelated taps per channel, no feedback loopGated and reverse drums, 80s moves
HALOFDN plus granular pitch regeneration in the tailShimmer, tuned air, sound design

Put it to work.

A plate behind the vocal

Start with a short predelay and use ducking to let the dry phrase lead, then bring the tail forward between lines.

Drums with a room

Choose Room and shorten the low-frequency decay to keep the kick region controlled while the snare rings.

Gated and reverse tails

Use NONLIN’s WINDOW (0.1 to 1.2 s, scaled by SIZE) and SLOPE for a finite drum effect; it does not use the feedback decay contour.

A pitched atmosphere

Choose HALO, set an interval and introduce regeneration. Freeze can hold the feedback tail while tone, width and mix remain available.

THE DETAILS

Fits your setup.

Spaces
8 across 4 engine families
Decay contour
6 fixed bands; 0.25×–4× in feedback spaces
NONLIN
Finite window; no feedback contour or infinite freeze
Eras
MODERN / CLASSIC / VINTAGE
HALO intervals
5
Presets
43 factory presets plus Default; save your own
Latency
Zero added samples
Platforms
Windows 10+ (64-bit); macOS 10.15+ Intel / 11+ Apple Silicon
Windows
Windows 10 or later, 64-bit. VST3, AAX, Standalone.
macOS
macOS 10.15 or later on Intel; macOS 11 or later on Apple Silicon. AU, VST3, AAX.
Hosts
A 64-bit host supporting your platform’s plugin format. Your DAW may require a newer operating system.

Use it in Pro Tools, Logic Pro, Ableton Live, Cubase, Studio One, FL Studio, REAPER, Bitwig Studio, and other compatible hosts.

Find the right format for your DAW

Questions about Halo.

Which spaces are included?

Hall, Chamber, Plate, Room, Ambience, Cathedral, Nonlin and HALO, across four engine families.

Can I change the decay-band frequencies?

The five splits are fixed at 150, 400, 1200, 3500 and 8000 Hz. Adjust the six decay ratios or type exact values; NONLIN stores the ratios without using them.

Does Freeze hold every space forever?

Feedback spaces can hold an existing tail, with early reflections still live. NONLIN has no feedback loop, so its tail remains finite. Tone, width, ducking and mix stay available; decay-related settings can still affect diffusion limits in FDN and Plate spaces.

Why are some controls inactive?

NONLIN does not use feedback contour or tank modulation; PLATE does not use BLOOM. Duck timing is inactive at zero amount. Stored values return when the relevant processing is active.

How many presets are included?

43 factory presets across six banks, plus the Default host program. You can also save your own: choose Save preset... in the preset menu and they appear under User. Mix lock preserves the dry/wet balance while browsing either kind.

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FREE STUDIO TOOLS

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GUIDES & JOURNAL

Practical explanations, build stories and examples to try in your own session.

PART OF THE COLLECTION

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Hear it in your own session.

Halo. $29, or try it free for 3 days.

By buying, you agree to the EULA and Terms of Service.

Try free for 3 days

One-time purchase · 3 computers at a time · 14-day money-back guarantee

Instant download: your license key arrives by email right after payment.

Or get all 12 with Vitric Access, $20 a month