Character Delay
Colonnade Delay
Echoes staged in space.
A two-engine delay with Studio, Tape, Bucket and Ghost modes; Dual, Ping-Pong, Serial and Mid-Side routing; and Repitch/Fade and Quartz/Slide behavior choices.


Signal path
Why it exists
Run two delay engines through Dual, Ping-Pong, Serial or Mid-Side routing, choose Studio, Tape, Bucket or Ghost for each engine, and set how time changes are handled.
Four delay modes
Two engines, four colors, four routes.

01 · Studio
Studio.
A deterministic Studio state shows the shared two-engine controls.
02 · Tape
Tape.
Tape is one of the four source-defined engine modes.
03 · Bucket
Bucket.
Bucket uses the same staged engine view with its own controls active.
04 · Ghost
Ghost.
Ghost completes the four verified engine choices.
Where it earns its keep
Built for the jobs you actually have.
Independent echoes
Use Dual routing for two separately controlled engines.
Alternating repeats
Use Ping-Pong routing from the source-defined routing set.
Cascaded delays
Use Serial routing to stage one engine after the other.
Mid/side staging
Use Mid-Side routing from the same engine surface.
What's in the unit
Real pixels, not promises.

Studio
Studio mode in the real editor.

Tape
Tape mode in the real editor.

Bucket
Bucket mode in the real editor.

Ghost
Ghost mode in the real editor.
Four characters, measured
| Engine | The machine | What accumulates per repeat |
|---|---|---|
| Studio | Clean digital line | Nothing. Transparent at any feedback |
| Tape | Program-dependent saturation, head bump, HF loss tracking speed, measured wow and flutter | Warmth, compression, wear |
| Bucket | Bucket brigade on a virtual clock with compander | Darkness as times stretch, pumping, bloom |
| Ghost | Companded bit reduction, sample rate reduction, slow warble | Grit that breathes with the signal |
Everything in the box
- Two delay engines
- Studio, Tape, Bucket and Ghost modes
- Dual, Ping-Pong, Serial and Mid-Side routing
- Repitch and Fade change behaviors
- Quartz and Slide timing choices
- Per-engine time, feedback, level and pan controls
- Per-engine color and modulation controls
- Interactive echo-stage display
Specifications
Questions engineers ask
Which delay modes are available?
Studio, Tape, Bucket and Ghost.
How can the two engines be routed?
Dual, Ping-Pong, Serial or Mid-Side.
How do time changes behave?
The source exposes Repitch or Fade behavior and Quartz or Slide timing choices.
More from the line
Colonnade Delay
Stage both echoes in one view.
Choose the engines, route them, and control how their time changes behave.








